Chidomo 4.0

Art

Playing with shapes

Just a quick piece i did with the Lasso Tool in photoshop when i was snowed in

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I like em Trees!

Another attempt at painting trees

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Environment Hilight

FlowPlay Pre ndered  backgrounds

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Created a series of backgrounds for the online social title OurWorld. completed 2 exteriors and an interior environment (more imaged to come.  Modeling texturing and lighting.

 

 

 

Just a little something i’m working on.

 


Forza 4 Aesthetics and optimizations

One of my tasks on this track was to go in and see what areas could be “improved” or given a face lift. This was all part of optimizing the track. I resized lightmaps, consolidated textures, fixed or adjusted specular maps, and assgined vertex lighting in areas where there was “flat” lighting and where a light map would be inefficient. While doing all this i noticed that the tarp on the left side of the track was a flat color. this is a track with lots of sunligh and bloom. I realised that there would be some translucency or sorts happening on this object. the texture was unique to this area and was rather small 256×256. I pinged the Art lead with a mock up and how the improvements would look – all at no performance cost!  He was rather excited and told me to PROCEED! :). see below for the before and after shots. Area on the left.

 


Scifi Corridor

a simple scifi corridor I made. the goal here was to play around with lights and shaders in the Unreal Development Kit and to milk my textures as much as possible! Please check out the 3D section for more images and breakdowns of this corridor.

Corridor break down. Shows Shader complexity, unlit, wirframes , simple and complex lighting.

 


Welcome To Chidomo 3.0!

 

Hi! Trying to move the entire site over to WordPress! Let’s see how this turns out!