Chidomo 4.0

Forza 5

I worked as both a car and track artist on Forza 5.  My duties ranged from, creating and prototyping new materials with our then new tools to, modeling and texturing race day items, modeling car related items, working with external vendors in China, India and VietName, managing our material and texture library for all cars used ingame and approving or denying any texture and material assets delivered by said external vendors.

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Cars

(just one sample)

What I did:

Secondary Modeling

Model cleanup

Door animation, Gauge animation, Aero animation

material creation (interior AND exterior)

UV Unwrapping

Retopology

Car_002

Car_003

Car_004

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RaceDay Props (low poly objects used to populate track)

(small sample) The camper was one of the first 3D models to be seen using our then new technology – model was well liked by Art Director

What I did:

gather reference

High and low poly model creation

modeling

texturing (baking of all maps)

material creation

camper_001

camper_002

camper_005

camper_003

camper_004

camper_006

old_news6_001

old_news6_002

old_news6_003

old_news6_004

old_news6_005

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Track Work

(small sample )

tirewall and barrier creation, tree creation and placement, rumble strip creation and texturing, pit object creation and pit population

LeMans_001

LeMans_003

LeMans_001

LeMans_004

Sebring_001

Sebring_002

Sebring_003