Forza 5
I worked as both a car and track artist on Forza 5. My duties ranged from, creating and prototyping new materials with our then new tools to, modeling and texturing race day items, modeling car related items, working with external vendors in China, India and VietName, managing our material and texture library for all cars used ingame and approving or denying any texture and material assets delivered by said external vendors.
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Cars
(just one sample)
What I did:
Secondary Modeling
Model cleanup
Door animation, Gauge animation, Aero animation
material creation (interior AND exterior)
UV Unwrapping
Retopology
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RaceDay Props (low poly objects used to populate track)
(small sample) The camper was one of the first 3D models to be seen using our then new technology – model was well liked by Art Director
What I did:
gather reference
High and low poly model creation
modeling
texturing (baking of all maps)
material creation
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Track Work
(small sample )
tirewall and barrier creation, tree creation and placement, rumble strip creation and texturing, pit object creation and pit population