Chidomo 4.0

Forza MotorSport 3

Ahh the beloved Forza III. This was my second contract with MGS/Turn 10. On ForzaIII I modeled and textured track objects, consolidated textures, optimized vendor assets, consolidated textures and peformed other forms of optimizations to keep tracks running at 60fps or get them up to that. I placed and or adjusted vegetation and grass on several tracks, to either affect performance or to block certain areas from being drawn by the engine prematurely.  I also worked as a general floater and assisted multiple track leads on multiple tracks. There are few tracks in the game that didnt get that chidomo “love” ;). Please see below for screenshots containing objects i modeled, placed, optimized or all three, And yes i made those porta potties in shot #003